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Some traits depend on other traits, but can be picked up regardless of the level. Do not forget that you start on level 1, not on level 0, so on level 15 you only have 14 traits to choose from! In usual game, you can expect your character to go up to level 15, so plan accordingly. Each character class, no matter if it’s Marine, Scout or Technician, has a selection of perks to choose from, and those perks are the only reward for leveling up: you won’t get increased damage or health like in many other RPGs per level automatically, instead you have to rely on perks only. Generic traits, part 1 (v1.0)įirst of all, if you want to master any game with the «level up» / «build your character» system, you probably want to know the benefits of each skill in great details to create great or even overpowered builds. The guide is currently in process of being updated to 1.0. I am testing all the strategies listed here on Ultra-Violence to make 100% sure that they are not just working on Hard, but are at least relatively optimal, so keeping the guide relevant might take some time.Īlso, spoiler/bad-spelling heavy. Version numbers near sections indicate the last time the strat was tested.
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Ghost master walkthrough summoners not included update#
I’ll try to update this guide as possible.